Efficient Binaural Audio Rendering Using Independent Early and Diffuse Paths
A multi-source binaural audio rendering structure is proposed that efficiently implements plausible binaural reverberation including early reflections and diffuse reverberation. The structure contains delay lines and a feedback delay network which operate independently, modeling early reflections and diffuse reverberation, respectively. Computationally efficient heuristics are presented for the implementation of an HRTF set and for the diffuse reverberation A realtime implementation on a mobile device is presented.
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