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There are many existing approaches to the challenge of simulating a reverberant field. Most of these methods are designed to operate on a signal that has been recorded in a relatively anechoic environment and seek to add in simulated reverberation of a chosen space. This paper describes a low-cost, scalable approach for directly converting an acoustically dry space into a reverberant space of a larger size, with a number of configurable parameters. This is accomplished by harnessing the mutual feedback among microphones and loudspeakers arranged in the space. The result is a simple, tunable, and interactive system for creating a convincing reverberant environment. Several novel applications of such a system are also discussed.
Author (s): Johnson, Alan C.;
Salchert, Kevin;
Sprotte-Hansen, Andreas;
Affiliation:
New York University, New York, NY, USA
(See document for exact affiliation information.)
AES Convention: 131
Paper Number:8576
Publication Date:
2011-10-06
Session subject:
Posters: Spatial Audio Processing
DOI:
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Johnson, Alan C.; Salchert, Kevin; Sprotte-Hansen, Andreas; 2011; Design and Evaluation of an Interactive Simulated Reverberant Environment [PDF]; New York University, New York, NY, USA; Paper 8576; Available from: https://aes.org/publications/elibrary-page/?id=16101
Johnson, Alan C.; Salchert, Kevin; Sprotte-Hansen, Andreas; Design and Evaluation of an Interactive Simulated Reverberant Environment [PDF]; New York University, New York, NY, USA; Paper 8576; 2011 Available: https://aes.org/publications/elibrary-page/?id=16101
@inproceedings{Johnson2011design,
title={{Design and Evaluation of an Interactive Simulated Reverberant Environment}},
author={Johnson, Alan C. and Salchert, Kevin and Sprotte-Hansen, Andreas},
year={2011},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 8576; AES Convention 131; October 2011},
number={8576},
organization={AES},
}
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