Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
Simulation-Based Interface for Playing with Sounds in Media Applications
Advanced audio processing for interactive media is in demand for a wide range of applications and devices. The requirements for interactive media contexts tend to impose both device-specific and style-specific constraints. The goal of the present research is to develop a robust approach to interactive audio that may be persistent across diverse media contexts. This project adopts a structural approach to the relationship of interactive sounds to interactive graphical media. We refer to this as a model-to-model architecture. Sound production is decoupled from specific media styles, enabling abstractions using feature analysis of simulation output that can be adapted to a variety of media devices. The identifying metaphor for this approach is playing with sounds through graphical representations and interactive scenarios.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.