Advanced audio processing for interactive media is in demand for a wide range of applications and devices. The requirements for interactive media contexts tend to impose both device-specific and style-specific constraints. The goal of the present research is to develop a robust approach to interactive audio that may be persistent across diverse media contexts. This project adopts a structural approach to the relationship of interactive sounds to interactive graphical media. We refer to this as a model-to-model architecture. Sound production is decoupled from specific media styles, enabling abstractions using feature analysis of simulation output that can be adapted to a variety of media devices. The identifying metaphor for this approach is playing with sounds through graphical representations and interactive scenarios.
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