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In the past few years, several experimental and theoretical researches have been conducted to define the concept of immersion and test the different levels of involvement a player may achieve at experiencing a video game. This paper describes the creation of a video game music soundtrack constructed from sounds of the environment of the game itself and the testing of the perception of this new form of game music in a preliminary experimental research with a determined number of subjects. The participants tested a stage of the OpenArena 0.7.6 game in three versions: without music, with music created using standard timbres and with the same music but created from sounds extracted from the effects of the video game. The results suggest a slight tendency to a high level of immersion with the use of the music from the environment.
Author (s): Cáceres, Mario;
Affiliation:
Instituto Profesional Duoc UC, Santiago, Chile
(See document for exact affiliation information.)
Publication Date:
2011-02-06
Session subject:
Music, Synthesis, and Speech Processing
DOI:
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Cáceres, Mario; 2011; Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment [PDF]; Instituto Profesional Duoc UC, Santiago, Chile; Paper 4-1; Available from: https://aes.org/publications/elibrary-page/?id=15765
Cáceres, Mario; Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment [PDF]; Instituto Profesional Duoc UC, Santiago, Chile; Paper 4-1; 2011 Available: https://aes.org/publications/elibrary-page/?id=15765
@inproceedings{Cáceres2011music,
title={{Music from the Environment: Perception of Music Created from Sounds of a Video Game Environment}},
author={Cáceres, Mario},
year={2011},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4-1; AES Conference: 41st International Conference: Audio for Games; February 2011},
number={4-1},
organization={AES},
}
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