The essence of loudness compensation is to maintain the perceived spectral balance of audio content irrespective of the playback volume level. The need for this compensation arises due to the inherent non-linearity in human aural perception manifesting as change in spectral balance. The compensation varies with critical band, original and playback specific loudness. This results in a computationally intensive approach of estimating original and target specific loudness and calculating required compensation for every frame. A low complexity algorithm is proposed to enable resource constrained devices to efficiently perform loudness compensation. A closed form expression is derived for the proposed compensation followed by an analysis of the quality vs. complexity tradeoff.
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