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The delivery of multi-channel audio – from monophonic to surround-sound – in real-time over public IP networks for the purpose of interactive, multi-participant, on-line game entertainment presents a serious design engineering challenge to game developers, console architects, content distribution networks, and ISPs. Leveraging audio engineering expertise gained in professional broadcasting and recording studio post production, APT has developed a robust and scalable audio codec technology that enables on-line gaming systems to realize real-time distribution of high-quality audio for immersive, instantaneous audio experiences in multi-player scenarios of the kind where mass audiences engage with voice talent: speech and singing.
Author (s): Massey, Gregory;
Affiliation:
APT Ltd., Belfast, UK
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Audio for Games: Audio Codecs
DOI:
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Massey, Gregory; 2009; Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology [PDF]; APT Ltd., Belfast, UK; Paper 28; Available from: https://aes.org/publications/elibrary-page/?id=15182
Massey, Gregory; Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology [PDF]; APT Ltd., Belfast, UK; Paper 28; 2009 Available: https://aes.org/publications/elibrary-page/?id=15182
@inproceedings{Massey2009viable,
title={{Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology}},
author={Massey, Gregory},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 28; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={28},
organization={AES},
}
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