Journal Forum

Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
2 comments

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
13 comments

Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
2 comments

Access Journal Forum

AES E-Library

Augmented Reality Audio for Location-Based Games

Document Thumbnail

Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=15176

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society