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Phya is an open source C++ library that facilitates physically motivated audio in virtual environments. A review is presented and recent developments in the context of game audio, including the launch of VFoley, a project using Phya as the basis for a fully fledged virtual sound design environment. This will enable sound designers to rapidly produce rich Foley content from within a virtual environment, and author enhanced objects for use by Phya enabled applications.
Author (s): Menzies, Dylan;
Affiliation:
De Montfort University, Leicester, UK
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Audio for Games
DOI:
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Menzies, Dylan; 2009; Phya and VFoley, Physically Motivated Audio for Virtual Environments [PDF]; De Montfort University, Leicester, UK; Paper 17; Available from: https://aes.org/publications/elibrary-page/?id=15171
Menzies, Dylan; Phya and VFoley, Physically Motivated Audio for Virtual Environments [PDF]; De Montfort University, Leicester, UK; Paper 17; 2009 Available: https://aes.org/publications/elibrary-page/?id=15171
@inproceedings{Menzies2009phya,
title={{Phya and VFoley, Physically Motivated Audio for Virtual Environments}},
author={Menzies, Dylan},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 17; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={17},
organization={AES},
}
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