Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
Avoiding Tedium - Fighting Repetition in Game Audio
Historically, one of the biggest problems facing game audio has been the endless repetition of sounds. From sound bites that play constantly, to repeated sound effects to a limited music selection that loops endlessly, players have had every reason to be annoyed at game audio. Despite increased memory budgets on modern consoles, this problem is still relevant. This paper will examine the pros and cons of various approaches used in game audio, as well as the various technologies and researches that might eventually be applied to the field.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.