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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Avoiding Tedium - Fighting Repetition in Game Audio
Historically, one of the biggest problems facing game audio has been the endless repetition of sounds. From sound bites that play constantly, to repeated sound effects to a limited music selection that loops endlessly, players have had every reason to be annoyed at game audio. Despite increased memory budgets on modern consoles, this problem is still relevant. This paper will examine the pros and cons of various approaches used in game audio, as well as the various technologies and researches that might eventually be applied to the field.
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