Historically, one of the biggest problems facing game audio has been the endless repetition of sounds. From sound bites that play constantly, to repeated sound effects to a limited music selection that loops endlessly, players have had every reason to be annoyed at game audio. Despite increased memory budgets on modern consoles, this problem is still relevant. This paper will examine the pros and cons of various approaches used in game audio, as well as the various technologies and researches that might eventually be applied to the field.
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