In This Section
AES Store
- Learn From The Experts:

Phil Ramone "Music Production"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Eidola: An Interactive Augmented Reality Audio-Game Prototype
Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






