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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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AES E-Library
Viable Distribution of Multi-Channel Audio-Over-IP for Live and Interactive "Voice Talent"-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology
The delivery of multi-channel audio – from mono to surround sound – in real-time over public IP networks for the purpose of interactive crowd-participant gaming presents a significant design engineering challenge to games developers, console manufacturers, ISPs and CDNs. Leveraging expertise gained in professional broadcasting and recording studio post-production, APT has developed a robust and scalable audio codec technology that meshes with popular gaming systems to realize low-latency distribution of high-quality audio for immersive, instantaneous audio experiences in massively multi-player online games involving interactive audience responses to vocal/singing talent.
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