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Viable Distribution of Multi-Channel Audio-Over-IP for Live and Interactive "Voice Talent"-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology

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The delivery of multi-channel audio – from mono to surround sound – in real-time over public IP networks for the purpose of interactive crowd-participant gaming presents a significant design engineering challenge to games developers, console manufacturers, ISPs and CDNs. Leveraging expertise gained in professional broadcasting and recording studio post-production, APT has developed a robust and scalable audio codec technology that meshes with popular gaming systems to realize low-latency distribution of high-quality audio for immersive, instantaneous audio experiences in massively multi-player online games involving interactive audience responses to vocal/singing talent.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=14852

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