AES Store

Journal Forum

Reflecting on Reflections - June 2014

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007

Quiet Thoughts on a Deafening Problem - May 2014
1 comment

Access Journal Forum

AES E-Library

The Accuracy of Localizing Virtual Sound Sources: Effects of Pointing Method and Visual Environment

The ability to localize sound sources in 3D-space was tested in humans. The subjects listened to noises filtered with subject-specific head-related transfer functions. In the experiment using naïve subjects, the conditions included the type of visual environment (darkness or structured virtual world) presented via head mounted display and pointing method (head and manual pointing). The results show that the errors in the horizontal dimension were smaller when head pointing was used. Manual pointing showed smaller errors in the vertical dimension. Generally, the effect of pointing method was significant but small. The presence of structured virtual visual environment significantly improved the localization accuracy in all conditions. This supports the benefit of using a visual virtual environment in acoustic tasks like sound localization.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society