AES E-Library

amplitude Modification Algorithms Within the Framework of Physical Modeling and of Haptic Gestural Interaction

Every underlying technique which has been used for the realization of audio effects since the beginning of electronic and computer music, introduced different types of sound modifications and proposed new ways of control. The advent of digital signal processing has stimulated the audio processing researchers to a great extent thus a variety of algorithms were designed to provide novel sound modifications. On the other hand, physical modeling and digital simulation formalisms have been principally used for the merely imitation and emulation of older sound processing systems. The aim of this article is to propose three physical models conceived to offer sound modifications which mainly alter the amplitude of audio signals. The originality of this case is not the resulted audio modifications but their transposition in the framework of physical modeling and digital simulation, which outlines an alternative control procedure.

 

Author (s):
Affiliation: (See document for exact affiliation information.)
AES Convention: Paper Number:
Publication Date:
Session subject:

DOI:


Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Type:
16938
Choose your country of residence from this list: