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Perceptual Categories of Artificial Reverberation for Headphone Reproduction of Music

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In the studies of artificial reverberations, the focus is usually on recreating the natural reverberation that can be heard in the real environments. However, little attention was payed to the evaluation of \emph{useful ranges} in application of the artificial reverberation in music production. The focus of this paper is to discuss and evaluate three artificial reverberation algorithms intended for headphone reproduction of music, and to propose iso-usefulness contour on those algorithms for different types of musical sounds.

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