Object-Coding for Resolution-Free Musical Audio
Object-based coding of audio represents the signal as a parameter stream for a set of sound-producing objects. Encoding in this manner can provide a resolution-free representation of an audio signal. Given a robust estimation of the object-parameters and a multi-resolution synthesis engine, the signal can be ``intelligently' upsampled, extending the bandwidth and getting best use out of a high-resolution signal-chain. We present some initial findings on extending bandwidth using harmonic models.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.