AES E-Library

AES E-Library

Wavelet Based High Resolution Sound Texture Synthesis

Document Thumbnail

This paper describes the adaptation of Efros & Leung's pixel-based Image Texture Synthesis (ITS) to 1-D for Sound Texture Synthesis (STS). The goal is the creation of a long, dynamic, sound "texture" from a much shorter audio training example. The Dual-Tree Complex Wavelet Transform (DT-CWT) is used for optimization, to good effect. We define the concept of High Resolution Sound Texture Synthesis (HR-STS) as the texturing of high resolution, multi-channel sound recordings with retention of stereophonic effects. HR-STS is useful for installations, computer games, audio repair and low-bandwidth media devices. We test a variety of real-world training examples including ambient sounds, speech snippets and music. The resulting sound textures are plausible and varied without sounding "tiled"' from the training examples.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=13952

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society