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The Flash Platform has been known for animations and interactivity for some time now and research shows the Flash Player is one of the world’s more pervasive software platforms [1]. Although providing audio-rich video or interactive content through Flash is not new, preparing audio assets for Flash is new to many audio professionals. Audio for Flash poses noteworthy changes to audio professionals’ workflows when compared to more customary mediums for video or interactive content e.g. DVDs or video games. This paper gives an overview of the Flash Platform and takes a first look at the considerations audio professionals must make when preparing audio assets for Flash with modified practices suggested when necessary.
Author (s): Van Winkle, Charles;
Affiliation:
Adobe Systems Incorporated
(See document for exact affiliation information.)
AES Convention: 121
Paper Number:6958
Publication Date:
2006-10-06
Session subject:
Computers & Mobile Audio
DOI:
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Van Winkle, Charles; 2006; Considerations on Audio for Flash: Getting to the Vector Soundstage [PDF]; Adobe Systems Incorporated; Paper 6958; Available from: https://aes.org/publications/elibrary-page/?id=13792
Van Winkle, Charles; Considerations on Audio for Flash: Getting to the Vector Soundstage [PDF]; Adobe Systems Incorporated; Paper 6958; 2006 Available: https://aes.org/publications/elibrary-page/?id=13792
@inproceedings{Van2006considerations,
title={{Considerations on Audio for Flash: Getting to the Vector Soundstage}},
author={Van Winkle, Charles},
year={2006},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6958; AES Convention 121; October 2006},
number={6958},
organization={AES},
}
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