Sound Source Obstruction in an Interactive 3Dimensional MPEG-4 Environment
This paper describes the continuation of research concerning sound source obstruction in virtual scenes. An algorithm for the determination of sound source obstruction was implemented in the described 3D MPEG-4 Environment. With the help of the MPEG-4 Advanced AudioBIFS node AcousticMaterial acoustic properties are assigned to potential obstructors in a virtual scene. Various implementations of acoustic obstruction are explained. Furthermore, a bimodal subjective assessment was performed in order to identify the best implementation of obstruction. The results of the assessment are presented in-depth. Additionally we demonstrate a concept for a second intended bimodal assessment for the comparison of gain and frequency filtering and give an outlook for further research and development in the area of immersive acoustics.
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