Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
3DApe: A Real-Time 3D Audio Playback Engine.
We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3D sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (VRPN); (vi) employ a 3D audio communication interface using voice over IP between three participants; (vii) create a two-way communication protocol with the Virtools graphical software engine controlling the visual display.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.