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This paper presents ARIA (Application Rendering Immersive Audio). This system provides a means for the research community to easily test and integrate algorithms into a multichannel playback/recording system. ARIA uses a host-based architecture, meaning that programs can be developed and debugged in standard C++ without the need for expensive, specialized DSP programming and testing tools. ARIA allows developers to exploit the speed and low cost of modern CPUs, provides cross-platform portability, and simplifies the modification and sharing of codes. This system is designed for real-time playback and processing, thus closing the gap between research testbed and delivery systems.
Author (s): Sadek, Ramy;
Affiliation:
Institute for Creative Technologies / Univ. of Southern California, Marina Del Rey, CA
(See document for exact affiliation information.)
AES Convention: 117
Paper Number:6265
Publication Date:
2004-10-06
Session subject:
Multichannel Sound
DOI:
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Sadek, Ramy; 2004; A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System [PDF]; Institute for Creative Technologies / Univ. of Southern California, Marina Del Rey, CA; Paper 6265; Available from: https://aes.org/publications/elibrary-page/?id=12922
Sadek, Ramy; A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System [PDF]; Institute for Creative Technologies / Univ. of Southern California, Marina Del Rey, CA; Paper 6265; 2004 Available: https://aes.org/publications/elibrary-page/?id=12922
@inproceedings{Sadek2004a,
title={{A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System}},
author={Sadek, Ramy},
year={2004},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6265; AES Convention 117; October 2004},
number={6265},
organization={AES},
}
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