Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
Generation of Highly Immersive Atmospheres for Wave Field Synthesis Reproduction
Wave Field Synthesis permits the reproduction of a sound field, which fills nearly the whole reproduction room with correct localization and spatial impression. This technology enables a correct spatial sound reproduction with a proper localization over a wide listening area. So far, this technique has been mainly used and demonstrated for music reproduction. Because of its properties, WFS is ideal for the creation of sound for motion picture or virtual reality applications. In both cases the creation of highly immersive atmospheres is important to give the auditorium the illusion of being a part of the auditory scene. In this paper a new approach in designing immersive atmospheres (e.g. rain) using Wave Field Synthesis reproduction is presented. New tools and techniques to control and generate these atmospheres have been developed and investigated in listening tests.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.