An experimental software environment called the BlockCompiler is described that is developed for flexible yet efficient simulation of different acoustic and audio systems. It is based on computational block objects and their interconnection networks, and it supports several different modeling paradigms. It is particularly powerful in creating physical models where two-directional interaction between physical elements has to be represented. High-level model specifications are compiled to efficient code, supporting real-time simulation and sound synthesis of relatively complex systems. Simulation examples to be described in the full paper will include modeling of musical instruments, speech synthesis, simulation of 2-D and 3-D acoustical structures, and loudspeaker simulation.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.