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An experimental software environment called the BlockCompiler is described that is developed for flexible yet efficient simulation of different acoustic and audio systems. It is based on computational block objects and their interconnection networks, and it supports several different modeling paradigms. It is particularly powerful in creating physical models where two-directional interaction between physical elements has to be represented. High-level model specifications are compiled to efficient code, supporting real-time simulation and sound synthesis of relatively complex systems. Simulation examples to be described in the full paper will include modeling of musical instruments, speech synthesis, simulation of 2-D and 3-D acoustical structures, and loudspeaker simulation.
Author (s): Karjalainen, Matti;
Affiliation:
Helsinki Univ. of Tech., Lab. of Acoustics and Audio Signal Processing, HUT, Finland
(See document for exact affiliation information.)
AES Convention: 114
Paper Number:5756
Publication Date:
2003-03-06
Session subject:
Acoustical; Perceptual Models
DOI:
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Karjalainen, Matti; 2003; BlockCompiler: Efficient Simulation of Acoustic and Audio Systems [PDF]; Helsinki Univ. of Tech., Lab. of Acoustics and Audio Signal Processing, HUT, Finland; Paper 5756; Available from: https://aes.org/publications/elibrary-page/?id=12597
Karjalainen, Matti; BlockCompiler: Efficient Simulation of Acoustic and Audio Systems [PDF]; Helsinki Univ. of Tech., Lab. of Acoustics and Audio Signal Processing, HUT, Finland; Paper 5756; 2003 Available: https://aes.org/publications/elibrary-page/?id=12597
@inproceedings{Karjalainen2003blockcompiler:,
title={{BlockCompiler: Efficient Simulation of Acoustic and Audio Systems}},
author={Karjalainen, Matti},
year={2003},
month={mar},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 5756; AES Convention 114; March 2003},
number={5756},
organization={AES},
}
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