Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Implementation of a 3D Ambisonic Based Sound Reproduction System
The implementation of a real time 3D rendering engine for sound reproduction via headphones is presented. The system is implemented using Pure Data (PD by Miller Puckette) an open source real-time computer music software. To improve source localization capabilities head tracking as well as room simulation have to be incorporated. The proposed system uses a virtual ambisonic approach that results in time invariant HRTF filter.
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