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The implementation of a real time 3D rendering engine for sound reproduction via headphones is presented. The system is implemented using Pure Data (PD by Miller Puckette) an open source real-time computer music software. To improve source localization capabilities head tracking as well as room simulation have to be incorporated. The proposed system uses a virtual ambisonic approach that results in time invariant HRTF filter.
Author (s): Noisternig, Markus;
Musil, Thomas;
Sontacchi, Alois;
Holdrich, Robert;
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2003-06-06
Session subject:
Multichannel Audio
DOI:
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Noisternig, Markus; Musil, Thomas; Sontacchi, Alois; Holdrich, Robert; 2003; Implementation of a 3D Ambisonic Based Sound Reproduction System [PDF]; ; Paper 21; Available from: https://aes.org/publications/elibrary-page/?id=12294
Noisternig, Markus; Musil, Thomas; Sontacchi, Alois; Holdrich, Robert; Implementation of a 3D Ambisonic Based Sound Reproduction System [PDF]; ; Paper 21; 2003 Available: https://aes.org/publications/elibrary-page/?id=12294
@inproceedings{Noisternig2003implementation,
title={{Implementation of a 3D Ambisonic Based Sound Reproduction System}},
author={Noisternig, Markus and Musil, Thomas and Sontacchi, Alois and Holdrich, Robert},
year={2003},
month={jun},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 21; AES Conference: 24th International Conference: Multichannel Audio, The New Reality; June 2003},
number={21},
organization={AES},
}
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