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Signal Processing Aspects of Godot: A System for Computer-Aided Room Acoustics Modeling and Simulation

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The Godot system for the modeling and audible simulation of room acoustics is described, with emphasis on the design of the signal processing portions of the system. The implementation of both the software and hardware portions of the audible simulation subsystem is discussed here; recorded samples of Godot simulations will be presented at the meeting.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=11846

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