AES E-Library

Perceptual Resonators for Interactive Worlds

The simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such as wooden doors, pose a particular challenge because conventional delay-feedback based methods of simulation are relatively computationally expensive. A perceptual resonator is presented here as an alternative. In this the perceptually relevant characteristics of a resonator are simulated rather than all the low-level acoustics, gaining efficiency and control at the expense of some loss of detail, and strict linearity. As a by-product, the resonator forms an interesting tool for perceptual investigation.

 

Author (s):
Affiliation: (See document for exact affiliation information.)
Publication Date:
Session subject:

DOI:


Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Type:
16938
Choose your country of residence from this list: