Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
3D Audio as an Information Environment
To progress from surround sound to true 3-D requires a more psychoacoustically complete depiction of the audio environment. This paper defines an important element of the interaction of sounding objects and their environment that we have termed 'ambience labelling information'. However, complex scenes can be cartoonified in order to preserve only perceptually significant information and thus greatly simplify rendering.
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