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Reverb and Room Simulation in the Multichannel Era

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This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein. The problems of addressing multiple formats are discussed, as is image precision vs. real-time motion capability. Progress in lateral source positioning capability and centre channel integration is reported.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=10074

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