Algorithms for processing of spatial audio are becoming more attractive for practical applications as multichannel formats and processing power on playback devices enable more advanced rendering techniques. In this study the influence of the visual context on the perceived audio quality is investigated. Three groups of 15 listeners are presented to audio-only, audio with 2-D video, and audio with 3-D video content. The 5.1 channel audio material is processed for headphones using different commercial spatial rendering techniques. Results indicate that a preference for spatial audio processing over a downmix to conventional stereo can be shown with the effect being larger in the presence of 3-D video content. Also, the influence of video on perceived audio quality is significant for 2-D and 3-D video presentation.
https://www.aes.org/e-lib/browse.cfm?elib=16477
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!