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E-Library
AES E-Library: Browse Entire Database
Please select a document to view:
Perceptual Evaluation of Bitrate Compressed Ambisonic Scenes in Loudspeaker Based Reproduction
Multichannel Audio Implementation for Virtual Reality
Quantifying Factors of Auditory Immersion in Virtual Reality
A New SOFA Object Collection for Max
Applied Multichannel Recording of a Contemporary Symphony Orchestra for Virtual Reality
Statistical Analysis of Subjective Assessment Tests of 3D Audio on Mobile Phones
HMDiR: An HRTF Dataset Measured on a Mannequin Wearing XR Devices
Multichannel Impulse Response Measurements in MATLAB: An Update on ScanIR
Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials
A Test Database for the Assessment of Immersive Audio Systems
SPARTA & COMPASS: Real-Time Implementations of Linear and Parametric Spatial Audio Reproduction and Processing Methods
Semi-Automatic Mono-to-Stereo Upmixing via Separation of Note Events
Characteristics of Whole-body Vibration Induced Through Low-frequency Sound Exposure
Web-Based Binaural Audio and Sonic Narratives for Cultural Heritage
Obtaining Dense HRTF Sets from Sparse Measurements in Reverberant Environments
Interaural Level Difference Optimisation of First-Order Binaural Ambisonic Rendering
Binaural Reproduction Capability for Multiple Off-Axis Listeners Based on the Optimal Source Distribution Principle
A Rhythm-Based Game for Stroke Rehabilitation
Linearly and Quadratically Constrained Least-Squares Decoder for Signal-Dependent Binaural Rendering of Ambisonic Signals
Using Immersive Audio and Vibration to Enhance Remote Diagnosis of Mechanical Failure in Uncrewed Vessels
Interactive Audio Geometry
Analysis and Training of Human Sound Localization Behavior with VR Application
Direct to Reverberant Ratio Measurements in Small and Mid-Sized Rooms
The 3D Tune-In Toolkit VST Binaural Audio Plugin
Evaluation of Car Cabin Acoustics Using Auralisation over Headphones
Perceptual Evaluation of Variable-Orientation Binaural Room Impulse Response Rendering
Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework
Acoustically Hard 2D Arrays for 3D HOA
The Impact of Head Movement on Perceived Externalization of a Virtual Sound Source with Different BRIR Lengths
Accuracy of Perceived Distance in VR Using Verbal Descriptors
Quaternion Two-Dimensional Common Factor Decomposition of Head Related Impulse Responses
Aesthetic Modification of Room Impulse Responses for Interactive Auralization
A System for Room Response Equalization of Listening Areas Using Parametric Peak Filters
Perception of Vertically Separated Sound Sources in the Median Plane
The Physical Evaluation of the Efficiency of an Enhanced Pressure-Matching Beamforming Method Using Eigen Decomposition Pseudoinverse Mathematical Approach
Robust Hypercardioid Synthesis for Spatial Audio Capture: Microphone Geometry, Directivity and Regularization
The Effect of Auditory Anchors on Sound Localization: A Preliminary Study
Creating Historic Spaces in Virtual Reality Using Off-the-Shelf Audio Plugins
Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions
Immersive Audio Post-Production for 360° Video: Workflow Case Studies
The Effect of Transitioning Between Individualized and Generic HRTFs on Localization Performance in a Virtual Environment
Multiple Listener Crosstalk Cancellation Using Linear Loudspeaker Arrays For Binaural Cinematic Audio
The Early Years of Ambisonics at York
Immersive Audio Programming in a Virtual Reality Sandbox
Interactive Real-Time Implementations of Higher Order Ambisonics to Binaural Rendering Using VISR
Reproducing Real World Acoustics in Virtual Reality Using Spherical Cameras
Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers
Efficient Encoding and Decoding of Binaural Sound with Resonance Audio
Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics
Augmented Audio with Behind-the-Head Listening Device
The Effect of Generic Headphone Compensation on Binaural Renderings
A Robustness Study for Low-Channel-Count Cross-Talk Cancellation Systems
Spatial and Timbral Fidelities of Binaural Ambisonics Decoders for Main Microphone Array Recordings
A Numerical Study into Perceptually-Weighted Spectral Differences between Differently-Spaced HRTFs
Increasing the Vertical Image Spread of Natural Sound Sources Using Band-Limited Interchannel Decorrelation
Towards Constant-Spread Panning for Multi-Loudspeaker Configurations
Automatic Statistical Analysis of Ear Shape Anthropometrics of an International Ear Shape Database
Three-Channel Crosstalk Cancellation Mode Efficiency for Sources in the Far-Field
The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality
AI and Automatic Music Generation for Mindfulness
The Intrinsic Memorability of Everyday Sounds
Singing in Physical and Virtual Environments: How Performers Adapt to Room Acoustical Conditions
A Reactive Virtual Acoustic Environment for Interactive Immersive Audio
An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder
Multimodality and Audiovisual Perception: A Case Study involving Spatial Audio, Wave Field Synthesis and Dance Choreography