Thursday, September 29, 4:00 pm — 5:30 pm (Rm 408B)
Spatial audio production relies on a combination of psychoacoustic cues, contextual expectations of sonic space, and when done well, a sense of surprise and wonder at being immersed in a new soundscape. The means to achieve this involves a variety of multichannel loudspeaker and panning formats including ambisonics, vector-based panning systems, WFS, and bespoke arrays of nearly any description. This panel will include sound designers, artists, technical production staff and sound system/room acoustic designers discussing techniques for live production across a variety of immersive audio formats. Discussions will range from methods for creating and manipulating content for sonic space to local monitoring techniques to 3D production interfaces.