AES New York 2013
Game Audio Session G3

Friday, October 18, 9:00 am — 11:00 am (Room 1E11)

G3 - Scoring "Tomb Raider": The Music of the Game

Alex Wilmer, Crystal Dynamics

"Tomb Raider's" score has been critically acclaimed as being uniquely immersive and at a level of quality on par with film. It is a truly scored experience that has raised the bar for the industry. To achieve this, new techniques in almost every part of the music's production needed to be developed. This talk will focus on the process of scoring "Tomb Raider." Every aspect will be covered from the music's creative direction, composition, implementation, and the technology behind it.

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
TECHNICAL PROGRAM October 17th 9am ��� 7pm October 18th 9am ��� 7pm October 19th 9am ��� 7pm October 20th 9am ��� 6pm
AES - Audio Engineering Society