AES New York 2013
Game Audio Session G4

Friday, October 18, 11:45 am — 12:45 pm (Room 1E09)


G4 - Loudness in Interactive Sound Roundup

Garry Taylor, Sony Computer Entertainment Europe - Cambridge, UK

Over the years there has been much talk of reigning in the loudness problem in the games industry. It's not just talk anymore. Listen to those who has made progress in this field and learn how to apply their efforts to your title. Recently, Sony’s Audio Standards Working Group (ASWG) released loudness recommendations for their first party titles. Garry Taylor, Audio Director at Sony Computer Entertainment, looks at the work of the ASWG, the data they collected, and how that data influenced their recommendations. He looks at their first loudness paper and how their titles are measured and tested at Quality Assurance.

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
TECHNICAL PROGRAM October 17th 9am ��� 7pm October 18th 9am ��� 7pm October 19th 9am ��� 7pm October 20th 9am ��� 6pm
AES - Audio Engineering Society