AES New York 2013
Game Audio Session G1

Thursday, October 17, 11:15 am — 12:30 pm (Room 1E10)


G1 - Planes, Trains, and Automobiles: Creating & Implementing Vehicle Sounds for Games

Mike Caviezel, Microsoft Game Studios - Redmond, WA, USA

This session will discuss some of the basic vehicle audio design concepts commonly found in games today. We’ll talk about system design, recording and sound design methodology, and various implementation techniques and tricks for making vehicles sound great in games.

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EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
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AES - Audio Engineering Society