AES San Francisco 2010
Game Audio Event G14

Sunday, November 7, 11:30 am — 1:00 pm (Room 120)

G14 - Physics Psychosis

Stephen Hodde, Associate Audio Designer, Volition, Inc. (THQ)
Damien Kastbauer, Technical Sound Designer, Bay Area Sound
Jay Weinland, Senior Audio Lead, Bungie Studios

This session will dig into what can become a very complex implementation problem, physics. Solutions can range from simple to extremely complex depending on the demands of the game, the computational resources available, and the ambition of the audio team. Three developers will delve into the solutions they have used, discuss the pros and cons, and where they'd like to go in the future.

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