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AES Amsterdam 2008
Tutorial T11

Monday, May 19, 09:00 — 11:00
T11 - THE GAME AUDIO PROCESS

Presenters:
Mario Lavin
Lucas Van Tol
Andreas Varga
Anton Woldhek

Abstract:
This tutorial provides an overview of the process of developing audio for a modern computer game, from initial conception through to final release. The session is presented by the audio team from Guerrilla Games who are responsible for a number of PlayStation titles. The talk illustrates the various aspects of game audio by considering the development of a single title from the point of view of the audio director, sound designer, and programmer. The panel will also draw on their separate and collective experience from other titles to contrast different approaches to game audio. The tutorial offers a detailed but technical introduction to game audio and is suitable for newcomers and experienced professionals alike.


Last Updated: 20080613, tendeloo