If there is a meeting topic you think would be of interest to the membership, please contact us. There is no fee to attend most section meetings and they're open to everyone with an interest in professional audio. Students are especially welcome at all meetings.
Alex U. Case
Location: Studio 510 (5th floor) at the Clive Davis Institute of Recorded Music, 194 Mercer Street, New York, NY 10012
Speaker(s): Alex U. Case, Past President, AES; University of Massachusetts Lowell
Pitch shifting as an audio effect is still maturing, even though the technology was there from the beginning. Recording at one speed but playing back at another has been the pitch shifting modus operandi across all analog formats – cylinders, disks and tape. Digital audio continued these time-domain techniques, exploiting sample rate differences between record and playback. Frequency-domain pitch shifting, offering new effects possibilities, became an important part of the pop engineer’s tool kit in the late 90s.
But what are we to make of the aesthetic? What is the creative potential of pitch shifting? Alex U. Case looks at several iconic examples of pitch shifting effects in pop music. He delivers a listening-guided analysis – integrating the disciplines of music, signal processing, and psychoacoustics – that defines the full range of the effect and how it might find a place in your next project.
Posted: Friday, December 29, 2017
Location: YokeyPokey VR Arcade, 537 Atlantic Ave. Brooklyn, NY 11217.
Moderated by: George R. Casseus Jr., Yokey Pokey Immersive VR
Speaker(s): Glenn Forsythe, G'Audio; Anthony Matanna, Hooke Audio
A special NY AES co-presentation with Brooklyn Immersive Media MeetUp!
This months meetup will be smothered in gravy and will sound sweet to our ears. Just in time for Thanksgiving. For those who are interested in how to mix Audio for Immersive media, this one is for you!
please note the special place and time
YokeyPokey VR Arcade in BROOKLYN near the Barclays Center.
5:30pm to 8:00pm
Meet other VR / Immersive enthusiasts, and see demonstrations of the first binaural microphone/headphone combo made for social media as well as new technology by Theoretica Applied Physics called BACCH4Mac. A system that allows you to mix 3D audio over loudspeakers. NO Headphones needed. This technology can speed up your workflow and help you mix for VR by actually listening to the way we hear sound naturally.
Posted: Wednesday, November 15, 2017
Location: Institute of Audio Research, 64 University Pl. btwn 10th & 11th.
Speaker(s): Michael D. Griffin, Essential Sound Products, Inc. - Rochester, MI, USA
A widely held paradigm among many in the pro-audio community and beyond is that power cords cannot possibly affect audio component performance. In this session we will review fundamentals of audio component power supply performance and various data that supports the conclusion, “how could changing the design of the power cord not affect audio component performance?” Further, we’ll discuss our approach to power cable design to optimize audio component performance.
Posted: Thursday, October 5, 2017