Journal Forum

A Meta-Analysis of High Resolution Audio Perceptual Evaluation - June 2016

Synthetic Reverberator - January 1960

Sound Board: High-Resolution Audio - October 2015

Access Journal Forum

AES E-Library

Approximation Functions for Virtual Acoustic Modelling

Document Thumbnail

Virtual audio is becoming widely used in computer games and in similar contexts. In broadcasting virtual production is also becoming commonplace. This paper describes the use of simple filters to model some acoustic effects. It discusses the need for simple implementations to achieve high rates of scene update for real-time application and the acoustic propagation effects that need to be modeled. It especially discusses simple approximations for diffraction around obstructing objects.:

AES Convention: Paper Number:
Publication Date:

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is temporarily free for AES members.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society