Convolution Processing for Realistic Reverberation
Arbitrary reverberation impulse response may be applied to real-time audio data by the use of long convolution. This paper outlines the techniques for measuring, generating, and manipulating reverberation functions. In addition, some less traditional functions are proposed as reverberation impulse responses for use as musical effects.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.