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Convolution Processing for Realistic Reverberation

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Arbitrary reverberation impulse response may be applied to real-time audio data by the use of long convolution. This paper outlines the techniques for measuring, generating, and manipulating reverberation functions. In addition, some less traditional functions are proposed as reverberation impulse responses for use as musical effects.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=7789

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