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The investigation carried out at Lake into various methods for generating simulated acoustic experiences has led recently to the methods of sound field recording and playback. This paper explains the basic methods used in this area and examines the various tools that have been developed at Lake for generating and manipulating sound fields. This research merges technologies from architectural acoustics (auralization) and virtual reality (head tracking and 3-D simulation).
Author (s): McGrath, David S.;
Reilly, Aandrew;
Affiliation:
Lake DSP Pry. Ltd., Sydney, Australia
(See document for exact affiliation information.)
AES Convention: 100
Paper Number:4233
Publication Date:
1996-05-06
Session subject:
Signal Processing
DOI:
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McGrath, David S.; Reilly, Aandrew; 1996; A Suite of Tools for Creation, Manipulation, and Playback of Soundfields in the Huron Digital Audio Convolution Workstation [PDF]; Lake DSP Pry. Ltd., Sydney, Australia; Paper 4233; Available from: https://aes.org/publications/elibrary-page/?id=7540
McGrath, David S.; Reilly, Aandrew; A Suite of Tools for Creation, Manipulation, and Playback of Soundfields in the Huron Digital Audio Convolution Workstation [PDF]; Lake DSP Pry. Ltd., Sydney, Australia; Paper 4233; 1996 Available: https://aes.org/publications/elibrary-page/?id=7540
@inproceedings{McGrath1996a,
title={{A Suite of Tools for Creation, Manipulation, and Playback of Soundfields in the Huron Digital Audio Convolution Workstation}},
author={McGrath, David S. and Reilly, Aandrew},
year={1996},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4233; AES Convention 100; May 1996},
number={4233},
organization={AES},
}
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