Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
A Suite of Tools for Creation, Manipulation, and Playback of Soundfields in the Huron Digital Audio Convolution Workstation
The investigation carried out at Lake into various methods for generating simulated acoustic experiences has led recently to the methods of sound field recording and playback. This paper explains the basic methods used in this area and examines the various tools that have been developed at Lake for generating and manipulating sound fields. This research merges technologies from architectural acoustics (auralization) and virtual reality (head tracking and 3-D simulation).
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