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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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AES E-Library
3-D Sound for 3-D Games - Beyond 5.1
7.1, HDMI 1.3 and 3D speaker configurations could potentially improve game audio beyond the scope of 5.1 cinema surround, but there are practical issues including ergonomics, compatibility and the lack of standard layouts. The paper explores possibilities and trade-offs and outlines a basis for standardisation. It seeks to justify the need for collaboration across the game and audio industry so that consumers benefit, rather than just get more confused. While there are still details that need to be agreed, the paper illustrates an set of approaches that give high quality 3D with equipment that is fast becoming the new consumer standard, while remaining closely compatible with existing CD and DVD mixes.
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