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In auditory virtual environments it is often required to position an anechoic point source in three-dimensional space. When sources in such applications are to be displayed using multichannel loudspeaker reproduction systems, the processing is typically based upon simple amplitude-panning laws. This paper describes an alternative approach based on an array of virtual microphones. In the newly designed environment, the microphones, with adjustable directivity patterns and axis orientations, can be spatially placed as desired. The system architecture was designed to comply with the expectations of audio engineers and to create sound imagery similar to those associated with standard sound recording practice.
Author (s): Braasch, Jonas;
Affiliation:
McGill University
(See document for exact affiliation information.)
AES Convention: 118
Paper Number:6430
Publication Date:
2005-05-06
Session subject:
Multichannel Sound
DOI:
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Braasch, Jonas; 2005; A Loudspeaker-based 3D Sound Projection using Virtual Microphone Control (ViMiC) [PDF]; McGill University; Paper 6430; Available from: https://aes.org/publications/elibrary-page/?id=13146
Braasch, Jonas; A Loudspeaker-based 3D Sound Projection using Virtual Microphone Control (ViMiC) [PDF]; McGill University; Paper 6430; 2005 Available: https://aes.org/publications/elibrary-page/?id=13146
@inproceedings{Braasch2005a,
title={{A Loudspeaker-based 3D Sound Projection using Virtual Microphone Control (ViMiC)}},
author={Braasch, Jonas},
year={2005},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6430; AES Convention 118; May 2005},
number={6430},
organization={AES},
}
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