Common room compensation algorithms are capable of dereverberating the listening room at some discrete points only. Outside of these equalization points the sound quality is often even worse compared to the unequalized case. However a new rendering technique - wave field synthesis - allows to control the wave field within the listening area. Therefore it can also be used to compensate for the reflections that the listening room causes in the complete listening area. We present a novel approach to listening room compensation which is based upon the theory of wave field synthesis. It yields improved compensation results in a large area.
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