Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Multichannel Audio Reproduction of an MPEG-4-Based Interactive Virtual 3D Scenery
We show a PC based application where shaped video objects which comprise audiovisual content are placed in a 3D virtual scenery. Interaction allows moving freely through the scene and interacting with the objects. To obtain realistic audio effects the usage of elements from the MPEG-4 scene description tool set is demonstrated. This includes localization of sound sources, the addition of reverberation and obstruction effects.
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