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Last Updated: 20070419, mei

Sunday, May 6, 12:30 — 14:30

W8 - ADVANCED TECHNIQUES FOR BUILDING INTERACTIVE ENVIRONMENTS

Chair:
Damian Murphy, University of York
Panelists:
Stefan Bilbao, University of Edinburgh
Renato S. Pellegrini, sonic emotion ag
Ville Pulkki, Helsinki University of Technology
Lauri Savioja, Helsinki University of Technology

Abstract:
Interactive environments are defined by the unpredictable actions of their users and by the real-time processing required to generate them. Until recently, many audio processing techniques that could be used in interactive environments require computational or bandwidth resources that prohibit their implementation in real time. Such techniques include methods to create audio content, to model the environment, to communicate
audio data between remote participants and to render the spatial audio output. The workshop will introduce state-of-the-art techniques for each of these four areas and discuss how suitable each is to particular applications in terms of practicality as well as computational and financial cost. The example techniques are physical modeling, interactive virtual reality environment modeling, wave field synthesis and directional
audio coding for each of the four areas respectively.