AES Vienna 2007
Home Visitors Exhibitors Press Students Authors
Visitors
Technical Program
Workshops

Spotlight on Broadcasting

Spotlight on Live Sound

Spotlight on Archiving

Detailed Calendar

Convention Planner

Paper Sessions

Workshops

Tutorials

Exhibitor Seminars

Application Seminars

Special Events

Student Program

Technical Tours

Technical Council

Standards Committee

Heyser Lecture









Last Updated: 20070402, mei

Saturday, May 5, 14:00 — 16:00

W5 - INTERACTIVE AUDIO AND HUMAN PERCEPTION: CAN WE CONNECT KNOWLEDGE WITH PRACTICE?

Chair:
Renato S. Pellegrini, sonic emotion ag - Oberglatt, Switzerland
Panelists:
Durand Begault, NASA Ames Research Center - Mountainview, CA, USA
Douglas S. Brungart, WPAFB
Bill L. Chapin, Ausim-3D
Jyri Huopaniemi, Nokia
John-Marc Jot, Creative Advanced Technology Center - Ottawa, Ontario, Canada
William Martens, McGill University - Montreal, Quebec, Canada
Olivier Warusfel, IRCAM

Abstract:
The term “Interactive audio” is used here in its most general sense to mean real-time modification of an audio signal in which attributes of a reproduced sound source (such as the source’s apparent position, timbral character, etc.) can be controlled by a user’s actions (using interaction interfaces such as trackers, game-controllers, joysticks, etc.). Interactive audio is a growing field in today’s audio environments. The complexity of interactive environments in computer games and simulations continues to grow. Understanding the perceptual effects of this increase in complexity is becoming a greater challenge. This workshop investigates these perceptual effects by exploring the design of interactive spaces and by highlighting what is already known from established techniques for generating virtual environments.