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Last Updated: 20061006, mei

Sunday, October 8, 9:00 am — 11:00 am


John GriffIn, Dolby Laboratories - San Francisco, CA, USA
Randy Buck, Midway Studios
Scott Gershin, Soundelux Design Music Group - Hollywood, CA, USA
Andrew Lackey, Electronic Arts
Adam Levenson, Activision - Santa Monica, CA, USA
Gene Semel, High Moon Studios - Carlsbad, CA, USA

When mixing for a linear medium, such as a film, the mixer knows what will happen. Games, on the other hand, are a nonlinear medium. The sound designer does not know what the gamer will do in advance. This presents a variety of challenges unique to mixing for interactive media such as games. This workshop will discuss techniques and tools used to deal with clipping, unintelligible dialog, real-time surround panning, and repetitive sounds and music. Industry leaders will discuss practical ideas and solutions for interactive mixing.

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