AES Milan 2018
Friday, May 25, 10:30 — 12:00 (Scala 1)
T18 - The Sound Will Take a Lead in VRPresenters:
Daniel Deboy, DELTA Soundworks - Germany
Ana Monte, DELTA Soundworks - Germany
Szymon Aleksander Piotrowski, Psychosound Studio - Kraków, Poland
Michal Sokolowski, Slavic Legacy VR - Warsaw, Poland
Paulina Shepanic, Slavic Legacy VR - Warsaw, Poland
This session focuses on details of the work on two games in VR. This innovative platform introduces not only new possibilities and perspectives but also new challenges and questions.
Game Game ““Slavic Legacy VR” - First and the largest VR game based on mysterious Slavic mythology and culture. Through virtual reality, the player immerses himself into a dark story in Eastern Europe. From the very beginning, he has to sneak and hide from a deadly threat and its consequences. The unique fairytale atmosphere and uncommon in VR, award-winning graphics, is a mixture of realism and artistic vision of the creators. All of the tools, elements of the environment and encountered mythical beasts were created based on ethnographic research so that they faithfully reflect the life and beliefs of the then people. The game also confronts the problem of motion sickness with a completely new way of moving and designing the locations. These and many other features make Slavic Legacy a valued, one-of-a-kind and immersive production for the educational and entertainment market. Authors will present a gameplay with binaural playback and discuss technical, perception, and esthetic aspects of production process and choices. Panelists will also bring up challenges of sounds implementation in Unreal Engine.
Game “The Stanford Virtual Heart”
Pediatric cardiologists at Lucile Packard Children's Hospital Stanford are using immersive virtual reality technology to explain complex congenital heart defects, which are some of the most difficult medical conditions to teach and understand. The Stanford Virtual Heart experience helps families understand their child’s heart conditions by employing a new kind of interactive visualization that goes far beyond diagrams, plastic models and hand-drawn sketches. For medical trainees, it provides an immersive and engaging new way to learn about the two dozen most common and complex congenital heart anomalies by allowing them to inspect and manipulate the affected heart, walk around inside it to see how the blood is flowing, and watch how a particular defect interferes with the heart’s normal function. The panelists will give an insight about the challenges for the sound design and how it was integrated in Unity.