AES Milan 2018
Game Audio & AR/VR Track Event W20
Friday, May 25, 09:15 — 10:15 (Scala 1)
Workshop: W20 - Stereophonic Techniques for VR and 360º ContentPresenters:
Hannes Dieterle, SCHOEPS Mikrofone GmbH - Karlsruhe, Germany
Kacper Sagnowski, SCHOEPS Mikrofone GmbH - Karlsruhe, Germany
Helmut Wittek, SCHOEPS GmbH - Karlsruhe, Germany
In head-tracked binaural audio, the two-channel output is produced by a real-time convolution of a limited number of sources with HRTFs. There are elaborate systems that measure the HRTFs of each individual source. More general solutions define a grid of sources on a sphere. An arbitrary source is then mapped to this grid of sources based on the (higher-order) Ambisonics principle. With this method-utilized by many state-of-the-art binauralizers-it is possible to binauralize stereophonic virtual loudspeakers without performance problems. The workshop will give examples of stereophonic techniques for VR production and will show a workflow suggestion using practical examples. The advantages of using conventional stereo microphone arrays instead of first-order Ambisonics microphones will be shown.