AES Budapest 2012
Thursday, April 26, 11:00 — 12:30 (Room: Brahms)
W2 - Game Audio
Michael Kelly, DTS - UK
Zoltan Nyakacska, Nemesys Games
Zach Zebrowski, Nemesys Games
This workshop starts with a general introduction to the games industry and goes on to discuss the specific implementation of audio in games.
The workshop, presented by Nemesys Games, looks at the pros and cons of selecting different audio engines for game development in the context of their current title, Ignite. The talk shows how the whole audio system for the game is built and discusses the challenging task of implementing car engine sounds; outlining the technical and creative problems and how they are solved.
The workshop concludes by comparing the nonlinear nature of game-sound development to the production of a more linear piece such as a short movie or trailer.
This event is aimed at a general audience who may not be familiar with game development but presents an appropriate level of detail for those who want to dig deeper.
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