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Audio Topic

Sound Reinforcement

sound reinforcement header

Sound reinforcement has been a key topic throughout the AES’s history — one of the first papers published in the journal was on Sound Reinforcing Systems — discussing many still common problems with sound system design. While fundamental knowledge of the field has been mature for quite some time, there continue to be exciting boundary-pushing applications and difficult challenges regularly arising within the subject area.

One current challenge is noise pollution from large outdoor events. This was discussed in detail at the the AES Conference on Sound Reinforcement — Open Air Venues. It was surprising to learn how noise regulations, measurement procedures and control techniques vary widely from country to country. This led to the formation of a study group within the AES Technical Committee on Acoustics and Sound Reinforcement, where we’ve brought together leaders in the industry to develop a set of recommendations outlining what needs to be done to address the issue, with an emphasis on practicality and preservation of a good audience experience.

While many engineers are focusing on noise pollution, others are working on enhancing the audience experience. Recent developments have resulted in what some describe as source-orientated sound reinforcement systems. These systems use object-based mixing along with wide-dispersion loudspeakers to achieve a largely position-independent listening experience, allowing all members of an audience to enjoy realistic spatial audio, instead of following the multiple-mono approach that has been standard for many years. You can find listed below some key papers, presentations, standards and other resources on sound reinforcement. This is just the tip of the iceberg, though, since there are countless items that could (and probably should) have made the list!

  • January 2018: Sound Quality Prediction, Jon Francombe
  • February 2018: Loudness, Thomas Lund
  • March 2018: Headphones, Patrick Hegarty
  • April 2018: Archiving, Restoration and Digital Libraries, Nadja Wallaszkovits
  • May 2018: Audio for Virtual and Augmented Reality, Gavin Kearney
  • June 2018: Hearing and Hearing Loss Prevention, Jon Boley
  • July 2018: Spatial Audio, Hyunkook Lee

Curator

Adam Hill

Adam is a senior lecturer at the University of Derby (UK), where he leads their MSc Audio Engineering program, and also works seasonally as a live sound engineer for Gand Concert Sound (Chicago, USA), where he has designed and operated sound systems for over one thousand artists. Adam is chair of the AES Technical Committee on Acoustics and Sound Reinforcement and Head of Content for the Electro-Acoustics Group Committee of the Institute of Acoustics. His research generally focuses on analysis, modeling, and wide-area spatiotemporal control of low-frequency sound reproduction and reinforcement.

Sound Reinforcement Technical Committee

  • Chair: Kurt M. Graffy
  • Chair: Adam Hill
  • Vice Chair: Elena Shabalina
  • Vice Chair: Alejandro Bidondo
  • The committee’s work is concerned with the following areas of interest as applied to audio engineering: general acoustics, architectural acoustics including building acoustics and room acoustics (including measurement, design, and simulation), electroacoustic systems (including virtual reality, virtual acoustics, and signal processing), psychoacoustics and physiological acoustics, noise control, sound and vibration isolation.

    Technical Committee Home Page

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